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EA Sports FC Mobile (commonly known as EA FC Mobile and formerly known as FIFA Mobile until September 26, 2023) is an association football simulation video game developed by EA Mobile and EA Canada and published by EA Sports for global version, Tencent Games for Chinese version and Nexon for Japanese and Korean versions for iOS and Android.
FIFA Mobile is the first mobile game of FIFA to use the new attack mode, live events, leagues, player plans, and program packs. It features seasonal programs for players to obtain different packs and players by completing different plans, live events, and achievements.
EA Sports FC Online (formerly known as FIFA Online 4) is a free-to-play massively multiplayer online football game developed by EA Spearhead and published by Nexon, Garena and Tencent. [1] The game was released on 17 May 2018 in South Korea, then for China, Thailand and Vietnam markets in the following month.
Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
FIFA 23 is a football video game published by EA Sports.It is the 30th and final installment in the FIFA series that is developed by EA Sports, and released worldwide on 30 September 2022 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S.
FIFA World was a free-to-play massively multiplayer online football game developed by EA Canada. It was announced on 9 August 2013 and later an open beta was released on 12 November 2013 in Brazil and Russia.
This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.
FIFA promised each country $110 million for hosting and all revenue from their ticket sales. [20] Each country expanded their 20 soccer facilities, with a total investment of $4.7 billion. [20] A host country can also see value in the national exposure, with so many people viewing and attending the event.