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  2. Rule-based system - Wikipedia

    en.wikipedia.org/wiki/Rule-based_system

    A classic example of a production rule-based system is the domain-specific expert system that uses rules to make deductions or choices. [1] For example, an expert system might help a doctor choose the correct diagnosis based on a cluster of symptoms, or select tactical moves to play a game.

  3. Ripple-down rules - Wikipedia

    en.wikipedia.org/wiki/Ripple-down_rules

    Ripple-down rules consist of a data structure and knowledge acquisition scenarios. Human experts' knowledge is stored in the data structure. The knowledge is coded as a set of rules. The process of transferring human experts' knowledge to Knowledge-based systems in RDR is explained in knowledge acquisition scenario.

  4. Expert system - Wikipedia

    en.wikipedia.org/wiki/Expert_system

    The rules worked by querying and asserting values of the objects. The inference engine is an automated reasoning system that evaluates the current state of the knowledge-base, applies relevant rules, and then asserts new knowledge into the knowledge base. The inference engine may also include abilities for explanation, so that it can explain to ...

  5. Knowledge-based systems - Wikipedia

    en.wikipedia.org/wiki/Knowledge-based_systems

    The knowledge base contains domain-specific facts and rules [1] about a problem domain (rather than knowledge implicitly embedded in procedural code, as in a conventional computer program). In addition, the knowledge may be structured by means of a subsumption ontology , frames , conceptual graph , or logical assertions.

  6. Knowledge base - Wikipedia

    en.wikipedia.org/wiki/Knowledge_base

    Knowledge management products adopted the term "knowledge-base" to describe their repositories but the meaning had a big difference. In the case of previous knowledge-based systems, the knowledge was primarily for the use of an automated system, to reason about and draw conclusions about the world.

  7. Cyc - Wikipedia

    en.wikipedia.org/wiki/Cyc

    Cyc (pronounced / ˈ s aɪ k / SYKE) is a long-term artificial intelligence project that aims to assemble a comprehensive ontology and knowledge base that spans the basic concepts and rules about how the world works. Hoping to capture common sense knowledge, Cyc focuses on implicit knowledge.

  8. Inference engine - Wikipedia

    en.wikipedia.org/wiki/Inference_engine

    The execution of the rules will often result in new facts or goals being added to the knowledge base, which will trigger the cycle to repeat. This cycle continues until no new rules can be matched. In the first step, match rules, the inference engine finds all of the rules that are triggered by the current contents of the knowledge base. In ...

  9. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...