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  2. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    The more locks a program uses, the more overhead associated with the usage; lock contention: this occurs whenever one process or thread attempts to acquire a lock held by another process or thread. The more fine-grained the available locks, the less likely one process/thread will request a lock held by the other.

  3. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...

  4. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  5. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    The phrase grammar of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars, [8] though the overall syntax is context-sensitive (due to variable declarations and nested scopes), hence Type-1. However, there are exceptions, and for some languages the phrase grammar is Type-0 (Turing-complete).

  6. Sink (computing) - Wikipedia

    en.wikipedia.org/wiki/Sink_(computing)

    In computing, a sink, or data sink generally refers to the destination of data flow.. The word sink has multiple uses in computing. In software engineering, an event sink is a class or function that receives events from another object or function, while a sink can also refer to a node of a directed acyclic graph with no additional nodes leading out from it, among other uses.

  7. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    In object-oriented programming, the dispose pattern is a design pattern for resource management.In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

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    mail.aol.com

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  9. Arithmetic underflow - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_underflow

    The term arithmetic underflow (also floating-point underflow, or just underflow) is a condition in a computer program where the result of a calculation is a number of more precise absolute value than the computer can actually represent in memory on its central processing unit (CPU).