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  2. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    The Wii Balance Board, which is bundled with Wii Fit, measures both a person's weight and center of balance. Timed Up and Go test (TUG) scores have been seen to improve after having engaged in gaming rehabilitation. Several studies have produced output that suggests that Wii games are able to effectively increase patients' scores after a ...

  3. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  4. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Its center for Internet addiction treatment was established in 2006 by Yang Yongxin. [159] Various interviews of Yongxin Yang confirm that Yang has created a special therapy, xingnao ("brain-waking") therapy, to treat Internet addiction. As part of the therapy, electroconvulsive therapy is implemented with currents of 1–5 milliampere. [160]

  5. Kids are turning to video games to help with their anxiety ...

    www.aol.com/lifestyle/kids-turning-video-games...

    Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.

  6. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...

  7. Metafy lands $25M to scale its gaming coaching platform - AOL

    www.aol.com/news/metafy-lands-25m-scale-gaming...

    Coached activities on the platform include well-known video game titles and things as far afield from Starcraft as poker and sports betting. Metafy is a wager that the gaming market will continue ...

  8. Can a games platform tackle kids' anxiety about having to do ...

    www.aol.com/news/games-platform-tackle-kids...

    Some 17 million adults in the U.K. (49% of the working-age) have a numeracy level expected from primary school children. ... Mathematics Anxiety (MA) is defined in research literature as feelings ...

  9. Gaikai - Wikipedia

    en.wikipedia.org/wiki/Gaikai

    Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high-end video games. [1] Its technology has multiple applications, including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as well as cloud-based gaming where video games are ...