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  2. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Now, common gaming consoles such as the Wii and Kinect allow researchers to use cheaper, more readily available systems in their labs, as well, opening up new possibilities for games and rehabilitation options. Case studies and use of systems in actual therapy offices have suggested that this field has the potential to impact therapy outside ...

  3. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Treatment effectiveness: For the treatment to take effect, a patient should be able to successfully project and experience their anxiety in a virtual environment. Unfortunately, this projection is highly subjective and personalised per patient; and outside the control of the therapists. This limitation might adversely impact the therapy. [24]

  4. Use of technology in treatment of mental disorders - Wikipedia

    en.wikipedia.org/wiki/Use_of_technology_in...

    The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine [1] or eHealth. [2] [3] [4] The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental ...

  5. Can a games platform tackle kids' anxiety about having to do ...

    www.aol.com/news/games-platform-tackle-kids...

    Some 17 million adults in the U.K. (49% of the working-age) have a numeracy level expected from primary school children. ... Mathematics Anxiety (MA) is defined in research literature as feelings ...

  6. Core (video game) - Wikipedia

    en.wikipedia.org/wiki/Core_(video_game)

    Core is a free-to-play online video game platform with an integrated game creation system, developed by Manticore Games. It was released as an open alpha version on March 16, 2020, and became available as Early Access on April 15, 2021. [1] Core hosts user-generated games that are designed for an older teen and adult audience.

  7. Metafy lands $25M to scale its gaming coaching platform - AOL

    www.aol.com/news/metafy-lands-25m-scale-gaming...

    Metafy is a wager that the gaming market will continue to grow, retain its cultural cachet, and that titles popular in the niche will maintain high skill requirements -- fodder for coaching demand.

  8. Kids are turning to video games to help with their anxiety ...

    www.aol.com/lifestyle/kids-turning-video-games...

    Experts say gaming can help kids handle feelings of anxiety. (Photo: Getty Creative) (Carol Yepes via Getty Images) Kids these days have more things to feel anxious about than ever.

  9. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

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