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"High-level language" refers to the higher level of abstraction from machine language.Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, complex arithmetic or Boolean expressions, subroutines and functions, loops, threads, locks, and other abstract computer science concepts, with a focus on usability over optimal ...
A high-level language computer architecture (HLLCA) is a computer architecture designed to be targeted by a specific high-level programming language (HLL), rather than the architecture being dictated by hardware considerations.
Reflective programming languages let programs examine and possibly modify their high-level structure at runtime or compile-time. This is most common in high-level virtual machine programming languages like Smalltalk, and less common in lower-level programming languages like C. Languages and platforms supporting reflection:
In computer science, software is typically divided into two types: high-level end-user applications software (such as word processors, databases, video games, etc.), and low-level systems software (such as operating systems, hardware drivers, firmwares, etc.). As such, high-level applications typically rely on low-level applications to function.
The first high-level programming language was Plankalkül, created by Konrad Zuse between 1942 and 1945. [2] The first high-level language to have an associated compiler was created by Corrado Böhm in 1951, for his PhD thesis. [3]
This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its ...
A third-generation programming language (3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly than the machine code of the first-generation and assembly languages of the second-generation, while having a less specific focus to the fourth and fifth generations. [1]
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests. [56]
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