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The mouth plays an important role in eating, drinking, and speaking. Mouth breathing refers to the act of breathing through the mouth (as a temporary backup system) if there is an obstruction to breathing through the nose, which is the designated breathing organ for the human body. [8]
Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model. Human image synthesis is technology that can be applied to make believable and even photorealistic renditions [1] [2] of human-likenesses, moving or still. It has effectively existed since the ...
3D medical illustration explaining the oral digestive system. The mouth is the first part of the upper gastrointestinal tract and is equipped with several structures that begin the first processes of digestion. [3] These include salivary glands, teeth and the tongue. The mouth consists of two regions; the vestibule and the oral cavity proper.
Some models may have changeable genital inserts and other interchangeable parts which permit a unisex model to represent an individual of either sex. [citation needed] Although 3D computer models of anatomy now exist as an alternative, physical anatomical models still have advantages in providing insight into anatomy. [2]
Gross anatomy has become a key part of visual arts. Basic concepts of how muscles and bones function and deform with movement is key to drawing, painting or animating a human figure. Many books such as "Human Anatomy for Artists: The Elements of Form", are written as a guide to drawing the human body anatomically correctly. [4]
The human tongue is divided into two parts, an oral part at the front and a pharyngeal part at the back. The left and right sides are also separated along most of its length by a vertical section of fibrous tissue (the lingual septum ) that results in a groove, the median sulcus, on the tongue's surface.
In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. [1] If the model is allowed to change its shape in time, this is referred to as non-rigid or spatio-temporal reconstruction. [2]
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