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  2. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    Early digital audio gear and video games used 8-bit integer samples or less. Roland's classic TR-909 drum machine used 6-bit integer samples. The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization ...

  3. Salpinx - Wikipedia

    en.wikipedia.org/wiki/Salpinx

    Here, he draws particular attention to Aristotle's statement that "...participants of a komos unbend the tension of the exhaling air in the salpinx, in order to make the sound smoother." The komos, a street festival with music and dance, would require an "unbending of tension" in order to create a more pleasing tone thus indicating a usage for ...

  4. eSpeak - Wikipedia

    en.wikipedia.org/wiki/ESpeak

    eSpeak is a free and open-source, cross-platform, compact, software speech synthesizer.It uses a formant synthesis method, providing many languages in a relatively small file size. eSpeakNG (Next Generation) is a continuation of the original developer's project with more feedback from native speakers.

  5. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  6. Noise reduction - Wikipedia

    en.wikipedia.org/wiki/Noise_reduction

    Noise reduction techniques exist for audio and images. Noise reduction algorithms may distort the signal to some degree. Noise rejection is the ability of a circuit to isolate an undesired signal component from the desired signal component, as with common-mode rejection ratio.

  7. Crossfeed - Wikipedia

    en.wikipedia.org/wiki/Crossfeed

    Crossfeed is the process of blending the left and right channels of a stereo audio recording. It is generally used to reduce the extreme channel separation often featured in early stereo recordings (e.g., where instruments are panned entirely on one side or the other), or to make audio played through headphones sound more natural, as when listening to a pair of external speakers.

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  9. Adaptive noise cancelling - Wikipedia

    en.wikipedia.org/wiki/Adaptive_noise_cancelling

    Adaptive noise cancelling is a signal processing technique that is highly effective in suppressing additive interference or noise corrupting a received target signal at the main or primary sensor in certain common situations where the interference is known and is accessible but unavoidable and where the target signal and the interference are unrelated, that is, uncorrelated [1] [2] [3].

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