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  2. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    IW engine: C++: Custom (C styled) (derived from QuakeC) Yes 3D Windows, macOS, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, Wii: Call of Duty series Proprietary: Originally built from id Tech 3: Jade: C++: Yes 3D Cross-platform: List: Proprietary: Jake2: Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java ...

  4. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space is an unmaintained [2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. [ 1 ] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization.

  5. Irrlicht Engine - Wikipedia

    en.wikipedia.org/wiki/Irrlicht_Engine

    Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...

  6. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold was nominated for best engine in the 2018 Develop Awards, the 2018 and 2019 Mobile Games Awards. [30] [31] [32] In 2020, the Defold Foundation was established to oversee the development and stewardship of the engine, ensuring its independence from any single entity. [4] In the process, the source code for the engine was made public. [33]

  7. Squirrel (programming language) - Wikipedia

    en.wikipedia.org/wiki/Squirrel_(programming...

    Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its ...

  8. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.

  9. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]