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The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.
Creeping flow past a falling sphere in a fluid (e.g., a droplet of fog falling through the air): streamlines, drag force F d and force by gravity F g. At terminal (or settling) velocity, the excess force F e due to the difference between the weight and buoyancy of the sphere (both caused by gravity [7]) is given by:
When vehicles collide, the damage increases with the relative velocity of the vehicles, the damage increasing as the square of the velocity since it is the impact kinetic energy (1/2 mv 2) which is the variable of importance. Much design effort is made to improve the impact resistance of cars so as to minimize user injury.
The COR is a property of a pair of objects in a collision, not a single object. If a given object collides with two different objects, each collision has its own COR. When a single object is described as having a given coefficient of restitution, as if it were an intrinsic property without reference to a second object, some assumptions have been made – for example that the collision is with ...
The downward force of gravity (F g) equals the restraining force of drag (F d) plus the buoyancy. The net force on the object is zero, and the result is that the velocity of the object remains constant. Terminal velocity is the maximum speed attainable by an object as it falls through a fluid (air is the most common example).
Siacci found that within a low-velocity restricted zone, projectiles of similar shape, and velocity in the same air density behave similarly; or . Siacci used the variable for ballistic coefficient. Meaning, air density is the generally the same for flat-fire trajectories, thus sectional density is equal to the ballistic coefficient and air ...
This is the "textbook" case of the vertical motion of an object falling a small distance close to the surface of a planet. It is a good approximation in air as long as the force of gravity on the object is much greater than the force of air resistance, or equivalently the object's velocity is always much less than the terminal velocity (see below).
In mechanics and physics, shock is a sudden acceleration caused, for example, by impact, drop, kick, earthquake, or explosion. Shock is a transient physical excitation. Shock describes matter subject to extreme rates of force with respect to time. Shock is a vector that has units of an acceleration (rate of change of velocity).