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In plasma physics, the particle-in-cell (PIC) method refers to a technique used to solve a certain class of partial differential equations.In this method, individual particles (or fluid elements) in a Lagrangian frame are tracked in continuous phase space, whereas moments of the distribution such as densities and currents are computed simultaneously on Eulerian (stationary) mesh points.
The top and bottom images produce a dent or projection depending on whether viewed with cross- () or wall- () eyed vergence. Autostereogram of a cube rotating. You will need to learn how to see an autostereogram to see this.
This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and
This is a list of 3D-enabled mobile phones, which typically use autostereoscopic displays. Some devices may use other kinds of display technology, like holographic displays or multiscopic displays.
US patent 7477206, "Enhanced ZScreen modulator techniques", issued January 13, 2009, assigned to RealD ; US patent 6975345, "Polarizing modulator for an electronic stereoscopic display", issued December 13, 2005, assigned to StereoGraphics Corporation
Various older (EPROM) PIC microcontrollers. The original PIC was intended to be used with General Instrument's new CP1600 16-bit central processing unit (CPU). In order to fit 16-bit data and address buses into a then-standard 40-pin dual inline package (DIP) chip, the two buses shared the same set of 16 connection pins.
Picross 3D, known in Japan as Rittai Picross (立体ピクロス, Rittai Pikurosu, lit. "Solid Geometry Picross"), is a puzzle video game developed by HAL Laboratory and published by Nintendo for the Nintendo DS.
In computing, position-independent code [1] (PIC [1]) or position-independent executable (PIE) [2] is a body of machine code that executes properly regardless of its memory address.