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The basic objective is to destroy opponents' tanks, which are tanks of another team's color. Since all players can see the position of all the tanks on their radar, it is a game of outmaneuvering rather than sneaking. [6] There are styles of game play that modify the objective. Styles are server-based, as the server operator chooses what style ...
A 1977 development of Panther, with more refined graphics, was named Panzer, the German word for armour and tank. Nelson contributed the original concept of a tank combat game, which was inspired by Brand Fortner's Airfight, Jim Bowery's Spasim, and an unfinished tank game effort of Derek Ward. Nelson also provided the Panther tank artwork, the ...
The game has several battle modes (including teamplay-based modes), a system of military ranks and a lot of options for tank customization. Instead of choosing a tank from a pre-made list, players are encouraged to assemble their own battle machine, combining turrets, hulls, protective modules, drones, and decorative paints, according to their ...
World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. [1] It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features.
The game was primarily designed by Ed Rotberg, who was mainly inspired by Atari's top-down shooter game Tank (1974). Battlezone was distributed in Japan by Sega and Taito in 1981. The system was based on vector hardware designed by Howard Delman which was introduced in Lunar Lander and saw success with Asteroids.
Strategy & Tactics #44, which contained Tank! as a free pull-out game. Tank!, subtitled "Armored Combat in the 20th Century", is a board wargame published by Simulations Publiucations Inc. (SPI) in 1974 that simulates tank versus tank and tank versus infantry combat set anywhere from World War II to the middle of the twentieth century.
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