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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Apart from aforementioned methods of monetization, indirect monetization generate revenue from other sources that does not directly come from the player. Most frequently, this is the placement of advertisements within a game; these may take the form of banner advertisements, commercial breaks in play, or product placement in the game. [1]

  3. YouTube - Wikipedia

    en.wikipedia.org/wiki/YouTube

    YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim, three former employees of PayPal. Headquartered in San Bruno, California, United States, it is the second-most-visited website in the world, after Google Search.

  4. YouTube moderation - Wikipedia

    en.wikipedia.org/wiki/YouTube_moderation

    YouTube, a video sharing platform, has faced various criticisms over the years, particularly regarding content moderation, offensive content, and monetization. YouTube has faced criticism over aspects of its operations, [1] its recommendation algorithms perpetuating videos that promote conspiracy theories and falsehoods, [2] hosting videos ...

  5. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    [6] [7] In 2015, YouTube launched YouTube Gaming, a video gaming-oriented sub-site and app that intended to compete with Twitch. [8] Other notable video-game oriented streaming websites include Microsoft 's Mixer , which shut down in July 2020, Smashcast.tv , which was formed after the merging of Azubu and Hitbox.tv , the South Korea-based ...

  6. Advertising revenue - Wikipedia

    en.wikipedia.org/wiki/Advertising_revenue

    YouTube's monetization system (logo pictured) is one of the most prominent sources of advertising revenue online. Advertising revenue is the monetary income that individuals and businesses earn from displaying paid advertisements on their websites, social media channels, or other platforms surrounding their internet-based content.

  7. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  8. Website monetization - Wikipedia

    en.wikipedia.org/wiki/Website_monetization

    Paid membership or 'continuity' programs are another way to monetize existing traffic. Examples of media membership sites are the Wall Street Journal and the New York Times. [9] In the gaming world, Blizzard's World of Warcraft has millions of members. However, there are many other kinds of member sites that cover niche markets.

  9. List of YouTube features - Wikipedia

    en.wikipedia.org/wiki/List_of_YouTube_features

    [75] [76] In response, YouTube co-founder Jawed Karim posted the question "why the fuck do I need a google+ account to comment on a video?" on his YouTube channel to express his negative opinion of the change. [77] The official YouTube announcement [78] received 20,097 "thumbs down" votes and generated more than 32,000 comments in two days. [79]