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  2. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  3. Counter-Strike in esports - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_in_esports

    Valve struggled to iterate and evolve on CS 1.6 because of its high skill ceiling and gameplay. The Counter-Strike Xbox release had limited success as compared to that of Halo and Call of Duty. The first official sequel was Counter-Strike: Source (CS:S), released on November 1, 2004. The game was criticized by the competitive community, who ...

  4. List of competitive Counter-Strike maps - Wikipedia

    en.wikipedia.org/wiki/List_of_competitive...

    Among popular Counter-Strike maps are levels listed by Valve as "Active Duty." Such maps are considered the most balanced and competitive by Valve and are used in nearly all competitive Counter-Strike: Global Offensive tournaments. [1] The list of Active Duty maps changes occasionally, normally by replacing just one map at a time.

  5. Counter-Strike - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike

    Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.

  6. Mirage (Counter-Strike) - Wikipedia

    en.wikipedia.org/wiki/Mirage_(Counter-Strike)

    "Mirage", also known by its filename de_mirage, is a video game map in the first-person shooter series Counter-Strike. Released officially in 2013 by Valve Corporation, the game's developer, it expanded the original Counter-Strike and Counter-Strike: Source map "de_cpl_strike", [1] developed by Michael "BubkeZ" Hüll. [2]

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  8. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    [citation needed] The racing game Split/Second purposefully concentrated the HUD into just the lap counter, position counter and the game's "power play" meter, all floating within the car's rear bumper, and completely dropping out common racing game elements such as lap timers or speedometers to reduce clutter and distractions.

  9. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    However, support on the PC was experimental and unstable [12] until the release of Left 4 Dead. [13] Multiprocessor support was later backported to Team Fortress 2 and Day of Defeat: Source. [14] Valve created the Xbox 360 release of The Orange Box in-house, and support for the console is fully integrated into the main engine codeline.