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General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
Voice activity detection (VAD), also known as speech activity detection or speech detection, is the detection of the presence or absence of human speech, used in speech processing. [1] The main uses of VAD are in speaker diarization , speech coding and speech recognition . [ 2 ]
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]
Modular Audio Recognition Framework (MARF) is an open-source research platform and a collection of voice, sound, speech, text and natural language processing (NLP) algorithms written in Java and arranged into a modular and extensible framework that attempts to facilitate addition of new algorithms.
Tazti – Create speech command profiles to play PC games and control applications – programs. Create speech commands to open files, folders, webpages, applications. Windows 7, Windows 8 and Windows 8.1 versions. [5] Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software ...
Roger Stone recently used an AI-detection program in an attempt to distance himself from a recording that appeared to feature his voice. ... have popped up to try to detect AI-generated audio ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Replica, which says it aims to build “the world’s greatest library of AI-powered voice actors,” would be able to license AI voices for video game development and other media projects.