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  2. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. [22] It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds. [ 23 ]

  3. Frequency (video game) - Wikipedia

    en.wikipedia.org/wiki/Frequency_(video_game)

    The game features eight different 'arenas' that the player could attempt the song in. These arenas, as well as the tracks and notes, take on the appearance of Tron -style graphics, including limited video screens that would show the player's FreQ if the player was doing well, or static if the player was about to run out of power.

  4. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Original Score, Song, and Song/Score for Mobile Video Game. [125] 2014 The Game Awards: Best Score/Soundtrack. [126] 2014 SXSW Gaming Awards: Excellence in Musical Score 2014 ASCAP Screen Music Awards Video Game Score of the Year 2016 Game Audio Awards [127] Best Game Music, Best Sound Design, and Firestarter Award. 2020

  5. Music of the Mother series - Wikipedia

    en.wikipedia.org/wiki/Music_of_the_Mother_series

    The Mother series is a role-playing video game series created by Shigesato Itoi for Nintendo. The series started in 1989 with the Japan-only release of Mother, which was followed up by Mother 2, released as EarthBound outside Japan, for the Super NES in 1994. A second sequel was released in Japan only, Mother 3, for the Game Boy Advance in 2006.

  6. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  7. Fantasia: Music Evolved - Wikipedia

    en.wikipedia.org/wiki/Fantasia:_Music_Evolved

    At the start of the game, the guide, Percy, tells the player that they are embarking on a musical journey. When they finish their training as Apprentices and complete the first songs required to place the stars in the Sorcerer's hat, Yen Sid then bestows the player the Sorcerer's Hat and the takes the player to meet the second supporting character, Scout, who needs help conducting music.

  8. Alberto José González - Wikipedia

    en.wikipedia.org/wiki/Alberto_José_González

    Alberto José González Pedraza (born 29 July 1972) is a Spanish video game graphic artist, music composer, designer, producer, and co-founder of Bit Managers and Abylight, who has worked on a variety of titles, most notably games released by French video game publisher Infogrames. He has composed music for or worked on over 60 games, ranging ...

  9. Interpolation (popular music) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(popular_music)

    Interpolation is prevalent in many genres of popular music; early examples are the Beatles interpolating "La Marseillaise" and "She Loves You", among three other interpolations in the 1967 song "All You Need Is Love", [3] and Lyn Collins interpolating lyrics from the 5 Royales' "Think" in her similarly titled 1972 song "Think (About It)".