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  2. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    Game developers had to get physical game discs ready for the holidays so games had to be finished by August. [22] Video game developers were, historically, paid greater than the average salaries, and because of the insular nature of the industry, where one's reputation is critical, few developers would leave the industry due to crunch.

  3. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games , this typically takes the form of hit points ( HP ), a numerical attribute representing the health of a character or object.

  4. Superhero Fatigue Is Real. The Cure? Make Better Movies Than ...

    www.aol.com/superhero-fatigue-real-cure-better...

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  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The industry expanded significantly at the time, with the arcade video game sector alone (representing the largest share of the gaming industry) generating higher revenues than both pop music and Hollywood films combined. [64] The home video game industry, however, suffered major losses following the video game crash of 1983. [65]

  7. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]

  8. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  9. Game Design Workshop - Wikipedia

    en.wikipedia.org/wiki/Game_Design_Workshop

    Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004.It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.