Search results
Results from the WOW.Com Content Network
Osu! Tatakae! Ouendan, [a] or Ouendan, is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. Ouendan stars a cheer squad rhythmically cheering for various troubled people, presented in-game in the style of a manga comic.
Osu! Tatakae! Ouendan is the first rhythm game developed by iNiS for the Nintendo DS, released in 2005. Based on ideas by iNiS founder Keiichi Yano and drawing upon a setlist of J-pop songs, it follows the efforts of a ōendan in Yuhi Town in Tokyo, Japan to use their cheering and dance skills to help people in need throughout the larger city.
Moero! Nekketsu Rhythm Damashii follows more or less the storyline from the original Osu! Tatakae! Ouendan, and is set roughly six years after the original game based on the game manual and the age differences of returning characters. Players act as the leader of a three-person cheerleading squad.
Tatakae! Ouendan! in a very inebriated state, in our hotel room, during E3 2005. As we tried to follow the visual clues on-screen and tap in-time with the beat, we found that such an experience ...
Osu! Tatakae! Ouendan, a series of three rhythm video games for the Nintendo DS console released from 2005 to 2007 Osu! Tatakae! Ouendan, a 2005 rhythm game for the Nintendo DS; Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, the game's 2007 sequel; osu!, a rhythm game first released in 2007 which was inspired by Osu! Tatakae!
Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2. Elite Beat Agents was released under Nintendo's Touch! Generations label in North America, which markets games to audiences outside of the traditional gaming community. Though sales were not as high as expected, the game was well received by critics and merited several 2006 gaming awards.
Osu! was created by Dean Herbert, an Australian developer known online as "peppy" or "ppy", [8] as a computer version of Osu! Tatakae! Ouendan and Elite Beat Agents. [5] One of his goals was to create longevity through enabling users to generate beatmaps. [14]
Osu! Tatakae! Ouendan (series) This page was last edited on 2 June 2024, at 18:15 (UTC). Text is available under the Creative Commons Attribution ...