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Pages in category "Dark Souls characters" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. P. Patches (character) S.
The plot of Dark Souls is primarily told through environmental details, in-game item flavor text, and dialogue with non-playable characters (NPCs). Players must piece together clues in order to understand the story, rather than being told the story through more traditional means, such as through cutscenes .
Chloi Rad of IGN awarded the game a 9.5 out of 10, stating she thought that "If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off." [37] Rich Stanton of Eurogamer rated the game as "essential", calling it "fabulous" and that it was "a fitting conclusion" to the Dark Souls series. [46]
In Dark Souls III, he both uses and drops the Horsehoof Ring, a magic ring that increases the power of kicks. Patches has a scheming, cowardly personality, preying on the player's trust by pretending to be a helpful comrade pointing the player in the right direction, before suddenly betraying them when their guard is down.
Appearing in both Dark Souls and Dark Souls III, it is the capital of the kingdom of Lordran and the former seat of the power of the deities of the Dark Souls world. By the time of Dark Souls, it has long become an abandoned lost city, populated almost only by threats to the player character. Going through Anor Londo is a requirement in both ...
Like the player character, Solaire is an Undead who journeys to the land of Lordran from his homeland of Astora, albeit on a personal mission to "find his very own Sun".". His world and the player's come into contact at various times during the game, and he gives the player a White Soapstone item during his first meeting so that the player can be summoned into other worlds as a phantom and ...
Dark Souls is notable for its level of difficulty; shown here is a boss fight from the game's Artorias of the Abyss expansion. Dark Souls is a third-person action role-playing game. A core mechanic of the game is exploration. Players are encouraged to proceed with caution, learn from past mistakes, or find alternative areas to explore.
With the construction of the Towers of High Sorcery, people from all over Krynn were able to learn the secrets of spellcrafting, that is, using specific words, gestures and rites to create magical effects in a safe and ordered manner. They were the creators of the dragonorbs, with all 3 robes' combined power during the waxing of all the 3 moons.