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High-level synthesis (HLS), sometimes referred to as C synthesis, electronic system-level (ESL) synthesis, algorithmic synthesis, or behavioral synthesis, is an automated design process that takes an abstract behavioral specification of a digital system and finds a register-transfer level structure that realizes the given behavior.
The Function-Behaviour-Structure ontology – or short, the FBS ontology – is an ontology of design objects, i.e. things that have been or can be designed.The Function-Behaviour-Structure ontology conceptualizes design objects in three ontological categories: function (F), behaviour (B), and structure (S).
Below is a list of the self-report assessments currently offered: [7] Preschool-aged assessments: Child Behavior Checklist for Ages1½-5 (CBCL/1½-5) – To be completed by the child's parent or guardian, as the child is too immature to complete the assessment themselves. Language Development Survey (LDS) – A subsection of the CBCL/1½-5.
Meyer and Arnout were able to provide full or partial componentization of two-thirds of the patterns they attempted. [ 34 ] In order to achieve flexibility, design patterns may introduce additional levels of indirection , which may complicate the resulting design and decrease runtime performance.
Behavior for a large-scale system in general, where concurrency is admitted, appears abstractly as a set of communicating sequential processes. The behavior tree notation captures these composed component-states in a simple tree-like form. Behavior is expressed in terms of components realizing states and components creating and breaking relations.
Absence of felt interpersonal safety in patients. Chronic mood (e.g., chronic depression) denotes an absence of felt safety as regards (a) the precipitating (original) trauma event(s) or on a less sudden and violent level, (b) maltreating-hurtful significant others who have inflicted psychological insults on the individual through interpersonal rejection, harsh punishment, censure, or ...
Behavioral management principles have used reinforcement, modeling, and punishment to foster prosocial behavior. This is sometimes referred to as behavioral development, a sub-category of which is behavior analysis of child development. The "token economy" is an example of behavioral management approach that seeks to develop prosocial behavior ...
In politics, behavioural change interventions are delivered in the form of mass-media campaigns on existing social media platforms rather than standalone applications. [30] Overall, there is a continually growing number of domains in which ICT tools are introduced as tools to implement and deliver behavioral change campaigns in a systematic way.