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This is a category for any video game where the player controls actions taking place, at least partially, on Mars. The action must take place on the surface Mars itself, not simply in orbit above Mars. This includes any alternate universe Mars, such as after terraforming, or on a seemingly fantasical Mars, as long as it is in relation to Earth.
Farlanders is a turn-based space colony city-building game set on Mars. It is of the strategy genre, having puzzle elements, the perspective is 2D and gridded, and the maps are procedurally generated. Terraforming is an integral part of the strategy for colonization. It has seven missions in total. [1] [2] [3]
Deliver Us Mars received mixed reviews on Metacritic. [5] PC Gamer said its limited budget caused Deliver Us Mars to fall short of its potential, but they recommended it to fans of single-player games with a strong story. [2] Although they disliked the puzzles, Rock Paper Shotgun praised the story and platform game elements. [6]
Earth 2160 is a real-time strategy video game, developed by Reality Pump Studios.A third entry in the Earth series, it is a direct sequel to Earth 2150.The release of the game was staggered, originally published in Russia, Germany, and Poland in June 2005, then released in the rest of Europe in September with North America receiving the latest release of the game November.
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
Deliver Us the Moon was developed by Dutch video game developers Koen Deetman and Paul Deetman through their company KeokeN Interactive. The Deetman brothers were inspired by their grandfather's passion for astronomy, as well as the science fiction films 2001: A Space Odyssey and Interstellar by Christopher Nolan for their "rare blend of human realism and high-concept sci-fi". [3]
Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix (マーズマトリックス, Māzu Matorikkusu), is a vertically scrolling shooter arcade game developed by Takumi and released in 2000. The game was published by Capcom and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game
The game was set to include single-player and team-based missions, using NASA assets such as 3D renders of Mars rovers and telescope images. NASA agreed to provide mission information and expertise, but development costs were set to be paid for by "private investments and corporate sponsorships."