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3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
Block by Block is a charitable initiative founded as a partnership between Minecraft developer Mojang and the United Nations which aims to encourage young people to get involved in urban regeneration. [1] The scheme uses Minecraft to allow children to rebuild and reimagine their hometowns. [2]
The resulting orientation of Body 3-2-1 sequence (around the capitalized axis in the illustration of Tait–Bryan angles) is equivalent to that of lab 1-2-3 sequence (around the lower-cased axis), where the airplane is rolled first (lab-x axis), and then nosed up around the horizontal lab-y axis, and finally rotated around the vertical lab-z ...
Studying the stability of a road vehicle requires a reasonable approximation to the equations of motion. Dynamics of a road vehicle. The diagram illustrates a four-wheel vehicle, in which the front axle is located a metres ahead of the centre of gravity and the rear axle is b metres towards the rear from the center of gravity.
Moon blocks or jiaobei (also written as jiao bei etc. variants; Chinese: 筊杯 or 珓杯; pinyin: jiǎo bēi; Jyutping: gaau2 bui1), also poe (from Chinese: 桮; Pe̍h-ōe-jī: poe; as used in the term "poe divination"), are wooden divination tools originating from China, which are used in pairs and thrown to seek divine guidance in the form of a yes or no question.
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.
Changing orientation of a rigid body is the same as rotating the axes of a reference frame attached to it.. In geometry, the orientation, attitude, bearing, direction, or angular position of an object – such as a line, plane or rigid body – is part of the description of how it is placed in the space it occupies. [1]
The engineering and robotics communities typically use 3-1-3 Euler angles. Notice that after composing the independent rotations, they do not rotate about their axis anymore. The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body.