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Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...
developer.apple.com /metal /. Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and ...
C++Builder. C++Builder is a rapid application development (RAD) environment for developing software in the C++ programming language. Originally developed by Borland, as of 2009 it is owned by Embarcadero Technologies, a subsidiary of Idera. C++Builder can compile apps for Windows (both IA-32 and x64), iOS, macOS, and Android (32-bit only).
iPadOS 17 (derivative for iPad) iOS 17 is the seventeenth and current major release of Apple 's iOS operating system for the iPhone. It is the direct successor to iOS 16, which was released one year earlier. It was announced on June 5, 2023, at Apple's annual Worldwide Developers Conference alongside watchOS 10, iPadOS 17, and macOS Sonoma.
zlib License [1][2] Website. www.sfml-dev.org. Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...
skia.googlesource.com /skia. The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1] Skia Inc. originally developed the library; Google acquired it in 2005, [2] and then released the software as open source licensed under ...
Website. www.juce.com. JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the GPLv3 and a commercial license.
Due to Apple macOS’s direct lineage from NeXTSTEP, [4] Objective-C was the standard language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective application programming interfaces , Cocoa and Cocoa Touch) from 1997, when Apple purchased NeXT until the introduction of the Swift language in 2014.