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Cubby, a Logmein public and private cloud storage system; Cubby the Bear, mascot of the Hokkaido Nippon-Ham Fighters Japanese baseball team; Cubby, mascot of the Daytona Tortugas minor league baseball team; Cubby-hole is a small play house for children.
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Cubby-hole used by Benny Benson Modern cubby house designed for children's play [1] A cubby-hole, cubby-house or cubby is a small play house, or play area, for children. [2] This may be constructed by the children themselves and used as a place of play. [3] Children may have a small shed, play-house or tent which they use as a cubby-house. [4]
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Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).
According to Planet Minecraft statistics, Greenfield is the third-most downloaded Minecraft map of all time. [ 6 ] Greenfield is designed to resemble the West Coast of the United States, heavily inspired by Los Angeles , [ 2 ] and is built to a one-to-one scale, with each block's size being one cubic meter. [ 7 ]
Thus, the term is used often, without a strict definition. [4] Game designers sometimes define a sandbox as what it is not, where a game can "subtract the missions, the main campaign, the narrative or whatever formatively binds the game's progression, and you have a sandbox." [2] In game design, a sandbox is a metaphor for playing in a literal ...