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Hellfire, often called Diablo: Hellfire, is an expansion pack for the video game Diablo, developed by Synergistic Software, a Sierra division, and published by Sierra On-Line in 1997. Despite the objections of Blizzard Entertainment , the Hellfire expansion was produced, permitted by Davidson & Associates , their parent company at the time.
Diablo + Hellfire (1998) includes the original game and Hellfire [39] Recreated within Diablo III (2012) in 2016 20th anniversary update [40] Included without expansion in the Blizzard's Game of the Year Collection (1998), [32] Blizzard Anthology (2000), [33] Diablo II Gift Pack (2000), [41] and Diablo Battle Chest (2001) collections [42]
In the expansion set, Diablo: Hellfire, the Monk was added. The Monk is proficient at melee combat with the staff. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in Diablo: Hellfire, and could be enabled using a hack. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable ...
Diablo II sold 4 million copies in the year it was released. Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [79] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [80]
Diablo: Hellfire, a 1997 expansion pack to the computer game Diablo from Sierra On-Line Hellfire (video game) , a 1989 arcade game, later ported to the Mega Drive and PC Engine CD-ROM Military
Sierra Entertainment is a software label which publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams, it developed and published a large variety of video games, including a number of best-selling games and series, for various platforms between 1980 and 2008.
Unlike the original Diablo ' s expansion pack, Diablo: Hellfire, it is a first-party expansion developed by Blizzard North. Lord of Destruction added content in the form of two new character classes, new weapons and an addition of a fifth act, and also dramatically revamped the gameplay of the existing Diablo II for solo and especially multiplayer.
The attention surrounding the hoax influenced developers to acknowledge it as an inside joke by seeding Easter egg references in related games during the late 1990s: the Diablo expansion pack Diablo: Hellfire, and 1998's StarCraft. The level's appearance in Diablo II marked the first instance of the hoax being developed into actual in-game content.