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  2. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    d is the total horizontal distance travelled by the projectile. v is the velocity at which the projectile is launched; g is the gravitational acceleration—usually taken to be 9.81 m/s 2 (32 f/s 2) near the Earth's surface; θ is the angle at which the projectile is launched; y 0 is the initial height of the projectile

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    The green line shows the slope of the velocity-time graph at the particular point where the two lines touch. Its slope is the acceleration at that point. Its slope is the acceleration at that point. In mechanics , the derivative of the position vs. time graph of an object is equal to the velocity of the object.

  5. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    In this equation, the origin is the midpoint of the horizontal range of the projectile, and if the ground is flat, the parabolic arc is plotted in the range . This expression can be obtained by transforming the Cartesian equation as stated above by y = r sin ⁡ ϕ {\displaystyle y=r\sin \phi } and x = r cos ⁡ ϕ {\displaystyle x=r\cos \phi } .

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    A particular solution can be obtained by setting the initial values, which fixes the values of the constants. Stated formally, in general, an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠ dr / dt ⁠), and its acceleration (the second derivative of r, a = ⁠ d 2 r / dt ...

  7. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...

  8. Midpoint - Wikipedia

    en.wikipedia.org/wiki/Midpoint

    Given two points of interest, finding the midpoint of the line segment they determine can be accomplished by a compass and straightedge construction.The midpoint of a line segment, embedded in a plane, can be located by first constructing a lens using circular arcs of equal (and large enough) radii centered at the two endpoints, then connecting the cusps of the lens (the two points where the ...

  9. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, v i, is the speed at which said object is launched from the point of origin. The initial angle, θ i, is the angle at which said object is released.

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