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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  3. Deep Rock Galactic - Wikipedia

    en.wikipedia.org/wiki/Deep_Rock_Galactic

    The low-poly art style was chosen for its efficiency in adding content. [19] The most difficult part of development was creating the procedural world generator. Deep Rock Galactic used Unreal Engine for development and was made with the engine's Blueprint scripting for quick iteration. [20] The full version of the game was released on May 13 ...

  4. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D ...

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.

  6. Grome - Wikipedia

    en.wikipedia.org/wiki/Grome

    Supports unlimited terrain size using custom data swapping mechanism to hard disk space. Terrain made of multiple terrain zones supporting variable resolution and automatic border stitching. Procedural heightmap generation using fractal, terracing and erosion tools. Possibility to create and assign multiple layers of heightmaps for each zone.

  7. Astroneer - Wikipedia

    en.wikipedia.org/wiki/Astroneer

    The Astroneer reshapes the environment using the Terrain Tool. Astroneer is a sandbox adventure game played from a third-person view.Its open world planets, where in terraforming can take place, are subject to procedural generation, with the exception of some planet-specific resources.

  8. Townscaper - Wikipedia

    en.wikipedia.org/wiki/Townscaper

    Townscaper was developed by Swedish [9] [better source needed] developer Oskar Stålberg, who previously worked on Bad North.Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design.

  9. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    A virtual landscape generated using Perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size. This property allows it to be readily ...