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  2. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    An official hard drive is required to play emulated Xbox games. At its launch in November 2005, the Xbox 360 did not possess hardware-based backward compatibility with Xbox games due to the different types of hardware and architecture used in the Xbox and Xbox 360.

  3. Baldur's Gate 3 - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_3

    Baldur's Gate 3 is a 2023 role-playing video game developed and published by Larian Studios.It is the third main installment of the Baldur's Gate series, based on the tabletop fantasy role-playing game Dungeons & Dragons.

  4. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    The compatibility works on all consoles in the Xbox One family, including the Xbox One X, and was made available as a free update in the fall of 2017. [22] The functionality is similar to that for back-compatibility with Xbox 360 games. Users insert the Xbox game disc into their Xbox One console to install the compatible version of the game. [21]

  5. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    An open-source WebXR framework for building 3D and VR experiences with HTML and Entity component system ecosystem. Away3D: TypeScript: No Yes Yes Yes Yes Flash transpiled (1.0) No 3ds Max, COLLADA: No Apache License 2.0 TypeScript/JavaScript adaptation of the Away3D engine built in Flash. Babylon.js: JavaScript, TypeScript: No Yes Yes Yes Yes

  6. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers. [2] It is a collection of software and libraries combined with a patched version of Wine to

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems. Hardware support: AMD Radeon HD 5000 series and newer (FP64 shaders implemented by emulation on some TeraScale GPUs), Intel HD Graphics in Intel Broadwell processors and newer (Linux Mesa: Haswell ...

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Thus, 3D APIs such as OpenGL 1.x/2.x, OpenGL 3.x, OpenVG, GPGPU infrastructure or even Direct3D (as found in the Wine compatibility layer) will need only a single back-end, called a state tracker, targeting the Gallium3D API. By contrast, classic-style DRI device drivers require a different back-end for each hardware platform and several other ...

  9. Hardware compatibility list - Wikipedia

    en.wikipedia.org/wiki/Hardware_compatibility_list

    A hardware compatibility list is a database of hardware models and their compatibility with a certain operating system. HCLs can be centrally controlled (one person or team keeps the list of hardware maintained) or user-driven (users submit reviews on hardware they have used).