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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    In decision problem versions of the art gallery problem, one is given as input both a polygon and a number k, and must determine whether the polygon can be guarded with k or fewer guards. This problem is -complete, as is the version where the guards are restricted to the edges of the polygon. [10]

  3. Einstellung effect - Wikipedia

    en.wikipedia.org/wiki/Einstellung_effect

    An example water jar puzzle. The water jar test, first described in Abraham S. Luchins' 1942 classic experiment, [1] is a commonly cited example of an Einstellung situation. . The experiment's participants were given the following problem: there are 3 water jars, each with the capacity to hold a different, fixed amount of water; the subject must figure out how to measure a certain amount of ...

  4. Archimedes's cattle problem - Wikipedia

    en.wikipedia.org/wiki/Archimedes's_cattle_problem

    Archimedes's cattle problem (or the problema bovinum or problema Archimedis) is a problem in Diophantine analysis, the study of polynomial equations with integer solutions. Attributed to Archimedes , the problem involves computing the number of cattle in a herd of the sun god from a given set of restrictions.

  5. Eight disciplines problem solving - Wikipedia

    en.wikipedia.org/wiki/Eight_Disciplines_Problem...

    D0: Preparation and Emergency Response Actions: Plan for solving the problem and determine the prerequisites. Provide emergency response actions. D1: Use a Team: Establish a team of people with product/process knowledge. Teammates provide new perspectives and different ideas when it comes to problem solving.

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

  7. Two Generals' Problem - Wikipedia

    en.wikipedia.org/wiki/Two_Generals'_Problem

    A key concept in epistemic logic, this problem highlights the importance of common knowledge. Some authors also refer to this as the Two Generals' Paradox, the Two Armies Problem, or the Coordinated Attack Problem. [1] [2] The Two Generals' Problem was the first computer communication problem to be proven to be unsolvable. [3]

  8. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  9. Public goods game - Wikipedia

    en.wikipedia.org/wiki/Public_goods_game

    The group's total payoff is maximized when everyone contributes all of their tokens to the public pool. However, the Nash equilibrium in this game is simply zero contributions by all; if the experiment were a purely analytical exercise in game theory it would resolve to zero contributions because any rational agent does best contributing zero, regardless of whatever anyone else does.

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