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  2. Cognitive reflection test - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Reflection_Test

    The cognitive reflection test (CRT) is a task designed to measure a person's tendency to override an incorrect "gut" response and engage in further reflection to find a correct answer. However, the validity of the assessment as a measure of "cognitive reflection" or "intuitive thinking" is under question. [ 1 ]

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. SON-tests - Wikipedia

    en.wikipedia.org/wiki/SON-tests

    The first version of the SON test was developed more than seventy years ago by psychologist Nan Snijders-Oomen, to study the cognitive functioning of deaf children. The goal of this test series was to break the one-sidedness of the non-verbal performance tests of that time and to broaden the functions accessible for non-verbal intelligence research.

  5. Brain Games (2011 TV series) - Wikipedia

    en.wikipedia.org/wiki/Brain_Games_(2011_TV_series)

    Explore how your brain uses and reacts to motion to make decisions. Games and scenarios where images appear to be moving a certain way when they are not, sleight-of-hand trick with Apollo Robbins, the effect of sound on perception, and when focusing on one object causes ones in the periphery to move differently.

  6. Intuition - Wikipedia

    en.wikipedia.org/wiki/Intuition

    Intuition was assessed by a sample of 11 Australian business leaders as a gut feeling based on experience, which they considered useful for making judgments about people, culture, and strategy. [45] Such an example likens intuition to "gut feelings", which — when viable [clarification needed] — illustrate preconscious activity. [46]

  7. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time. Many skills require practice to remain at a high level of competence. The four stages suggest that individuals are initially unaware of how little they know, or unconscious of their incompetence.

  8. Wechsler Intelligence Scale for Children - Wikipedia

    en.wikipedia.org/wiki/Wechsler_Intelligence...

    When diagnosing children, best practice suggests that a multi-test battery, i.e., multi-factored evaluation, should be used as learning problems, attention, and emotional difficulties can have similar symptoms, co-occur, or reciprocally influence each other. For example, children with learning difficulties can become emotionally distraught and ...

  9. Thinking, Fast and Slow - Wikipedia

    en.wikipedia.org/wiki/Thinking,_Fast_and_Slow

    Thinking, Fast and Slow is a 2011 popular science book by psychologist Daniel Kahneman.The book's main thesis is a differentiation between two modes of thought: "System 1" is fast, instinctive and emotional; "System 2" is slower, more deliberative, and more logical.