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Stardew Valley has also seen an active modding community, with players adding various new features to the game. [49] One is Stardew Valley Expanded, which has over 2 million downloads. [50] Other mods offer more cosmetic options ranging from changing the overall appearance of the game to introducing new animal designs. [51]
Mobile app converting pen and paper designs into playable 2D platform games. Apr 30, 2014 [436] Spintires: Oovee Game Studios Kickstarter: Jun 13, 2013: £40,000 £60,935 Off-road driving simulator. Jun 13, 2014 [437] Frontiers: Lars Simkins Indiegogo: Jun 10, 2013: $80,000 $10,356 First-person open world fantasy role-playing video game with a ...
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
The Official Stardew Valley Cookbook consists of 74 recipes from Stardew Valley, and these selections are divided into seasons. [1] Based on in-game food, the book offers options ranging from farmed foods to foraged mushrooms, berries, and fresh fish. [2]
Haunted Chocolatier and Stardew Valley share a similar pixel art style [1] and are expected to share some connection. [4] Despite Haunted Chocolatier 's darker subject matter, such as a haunted castle and ghosts, he wanted the game to be "uplifting and life-affirming" and does not consider the subject matter to be negative. [2]
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
These life simulation games deemphasize the business and management elements though the player often still needs to make decisions on purchases and how they manage their time in game to be successful. Examples of such games include The Sims series, the Story of Seasons series, the Animal Crossing series, and Stardew Valley.