Ads
related to: sweet home monsters origin play button puzzle box
Search results
Results from the WOW.Com Content Network
Sweet Home [a] is a role-playing video game developed and published by Capcom for the Family Computer in 1989. It was developed alongside the horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there.
Sweet Home (Korean: 스위트 홈; RR: Seuwiteu Hom) is a South Korean webtoon written by Kim Carnby and illustrated by Hwang Young-chan. [1] First published in Naver Webtoon, the webtoon ran for a total of 140 chapters plus 1 prologue from October 12, 2017, to July 2, 2020. [4]
Japanese puzzle box, closed Japanese puzzle box, open. A puzzle box (also called a secret box or trick box) is a box that can be opened only by solving a puzzle. Some require only a simple move and others a series of discoveries. Modern puzzle boxes developed from furniture and jewelry boxes with secret compartments and hidden openings, known ...
Home Sweet Home is a single-player, first-person survival/horror/puzzle video game. It was developed by Thai developer Yggdrazil Group. The game features horror elements drawn from Thai folklore. It is available on Windows, PlayStation 4, Xbox One, and on VR devices.
Resident Evil [c] is a 1996 survival horror game developed and published by Capcom for the PlayStation.It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
Title Genre Developer/Publisher Platform Release date Notes The 7th Guest: Interactive movie, adventure, puzzle supernatural: Trilobyte: MS-DOS, Windows, CD-i, OS X, iOS: 1993-04 [1]
The main goal of the game is to feed four unique monsters their specific color-coded floors of a condo. These monsters, dubbed Boat Head, Reginald Starfire, Mr. Shigoto and Lord Ferocious, are fed the floors of the condo through the player swiping the appropriately-colored floors to them in either Endless or Timed Attack mode. [2]
Explaining his reluctance to socialize, [1] he said, "I was a get-home-from-school, get-on-the-computer kind of kid." Tarn stated that the main reason they started writing games was to play them themselves, and they soon began introducing complicated and unpredictable behavior to achieve more replayability .
Ads
related to: sweet home monsters origin play button puzzle box