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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  4. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers.

  5. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  6. Client-server architecture - Wikipedia

    en.wikipedia.org/?title=Client-server...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Client-server_architecture&oldid=357753311"

  7. Multitier programming - Wikipedia

    en.wikipedia.org/wiki/Multitier_programming

    HTML generated on the client can be added to the page using the standard DOM API (Line 6). Hop supports bidirectional communication between a running server and a running client instance through its standard library. The client connects to the WebSocket server through the standard HTML5 API (Line 5) and sends the current input value (Line 10).

  8. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server.

  9. BOINC client–server technology - Wikipedia

    en.wikipedia.org/wiki/BOINC_clientserver...

    BOINC on the client is structured into a number of separate applications. These intercommunicate using the BOINC remote procedure call (RPC) mechanism. These component applications are: The program boinc (or boinc.exe) is the core client. The core client is a process which: Takes care of communications between the client and the server.