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Fallout 76 was released to generally mixed reviews, with criticism for the game's technical issues, overall design, lack of gameplay purpose, and initial absence of human non-playable characters. A number of Bethesda's responses and attempts to provide ongoing support for Fallout 76 in the months following its launch were met with criticism.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
On May 30, 2018, Fallout 76 was announced. [44] On June 10, 2018, during Bethesda's E3 2018 conference, the other project in development was revealed to be the company's first new intellectual property in 25 years, Starfield. During the 2021 Xbox/Bethesda Games Showcase, Starfield was announced to be releasing exclusively for PC and Xbox Series ...
In addition to the network changes to the engine used in Fallout 4, the Fallout 76 implementation of the engine was described at the game's E3 reveal as having "all new rendering, lighting, and landscape technology". Bethesda Game Studios claims the improvements also allow for a 16× increase in detail and the ability to view unique weather ...
Fallout is a role-playing video game.The player begins by selecting one of three characters, or one with player-customized attributes. [2] The protagonist, known as the Vault Dweller, [b] has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. [6]
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In Fallout Shelter, the player builds and manages their own vault. [35] In Fallout 76, which takes place in West Virginia, the player is an inhabitant of Vault 76, [36] one of the 17 "control" vaults. According to a log in Fallout 3, one of the workers for Vault 76, the assistant CEO of Vault-Tec, was kidnapped by aliens. [37]
Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]