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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...
1 = with serrations (H-sync during V-sync). Bit 1: Sync on red and blue lines additionally to green 0 = sync on green signal only; 1 = sync on all three (RGB) video signals. Bits 4–3 = 10 Digital sync., composite (on HSync). If set, the following bit definitions apply: Bit 2: Serration. 0 = without serration; 1 = with serration (H-sync during ...
A superset of the VBE 2.0 standard. This standard adds refresh rate control, facilities for stereo glasses, improved multi-buffering and other functions to the VBE 2.0 standard. Triple buffering Allows high speed applications to perform multi-buffering with less screen flickering and without having to wait for the graphics controller.
The most common solution is to use multiple buffering. Most systems use multiple buffering and some means of synchronization of display and video memory refresh cycles. [3] Option "TearFree" "boolean": disable or enable TearFree updates. This option forces X to perform all rendering to a back buffer before updating the actual display.
Oscillator sync is a feature in some synthesizers with two or more VCOs, DCOs, or "virtual" oscillators. As one oscillator finishes a cycle, it resets the period of another oscillator, forcing the latter to have the same base frequency .
This makes sure that all clients run the application with the same configuration. App-V also allows standalone virtualized applications to run locally on the client. Starting with Windows 10 Anniversary Update, this item became part of Windows 10 and is no longer included in MDOP. [2]
SyncToy 2.1 was released on November 10, 2009, and includes several minor enhancements and fixes for several bugs, including a serious issue where data on NAS would be corrupted, and another where deletes would not be synchronized when in Echo mode. Version 2.1 was the last version available when its official download was discontinued in ...