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GameSpot described all the characters in StarCraft as "three-dimensional, full of personality and complexity", and then continued to comment: "Yet even among this star-studded cast, it is Zeratul who stands out as the most noble of heroes, although he is shrouded in a cloak of mystery and aloofness". [36]
StarCraft remains one of the most popular online games in the world; [8] Blizzard Entertainment reported an 800 percent increase in Battle.net service usage after the game's release in 1998. [9] The original StarCraft and its expansion are particularly popular in South Korea, where a successful eSports scene has been established. [10]
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
During the assault of the Void by the joint forces of the Terran Dominion, Zerg Swarm and Protoss, the full context of Zeratul's prophecy about Kerrigan is made clear; only a fellow Xel'Naga is capable of killing Amon, and Kerrigan is the only one who can ascend to that status. The allied forces are successful in defeating Amon.
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS , it was co-developed by Saffire and Blizzard Entertainment .
The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. [3] Blizzard launched its invite-only beta testing of the game on March 31, 2015. [4] The testing closed on November 2, 2015, [5] a week before the November 10 release date.
This new free-to-play model and changes to the availability of the campaigns was in line with Blizzard's vision to support the game differently going forward. Micro-transactions such as Skins, Co-op Commanders, Voice Packs, and the War Chests proved to be successful enough to sustain StarCraft II as a story-driven and eSport title.
All the games in the main series are real-time strategy games, [4] where the player views the events as a military commander for each of the three species. StarCraft II: Wings of Liberty is the official sequel to StarCraft released for Windows and Mac OS X by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide ...