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The Legend of Zelda: Spirit Tracks [a] is a 2009 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console.Set a century after The Wind Waker and its sequel Phantom Hourglass, the storyline follows the current incarnations of Link and Princess Zelda as they explore the land of New Hyrule to prevent the awakening of the Demon King Malladus.
Link must explore four main map pieces, return the power of the spirit tracks using the Spirit Flute, and navigate the Spirit Tower, the main labyrinth hub, aided by the spirit of Zelda. [69] The gameplay also incorporates the mechanic of controlling both Link and Zelda in a series of cooperative puzzles and boss battles. [70]
In late 2009, following the completion of Spirit Tracks for the Nintendo DS, the majority of its development team were assigned to work on Skyward Sword for the Wii. [11] Three members of the Spirit Tracks team began working on a new handheld Zelda game for the upcoming Nintendo 3DS console. [11]
In Spirit Tracks (2009) Zelda meets Link at his graduation ceremony as a railroad engineer. After being attacked by villainous Chancellor Cole, her spirit is separated from her body and she accompanies Link on his quest. [65] Spirit Tracks features Zelda as a playable cooperative character. In her spirit form, she can possess Phantom Knights ...
Limited collector's edition was released, with a Play Button music player containing 15 pre-loaded tracks. The Legend of Zelda: Concert 2018: March 6, 2019 [148] CD 14-track double album released by Nippon Columbia. [148] The Legend of Zelda: Link's Awakening Original Soundtrack: March 18, 2020 [149] CD 205-track 4 disc set released by Nippon ...
In this game, the "spirit tracks", railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why, but villains steal Zelda's body for the resurrection of the Demon King.
Link's Crossbow Training was produced by Shigeru Miyamoto, Eiji Aonuma and Takashi Tezuka.The idea of a first-person The Legend of Zelda title started with Ocarina of Time, which Miyamoto wanted to develop in the first person; however, the inclusion of a child Link got in the way of this idea.
The protagonist is Link (リンク Rinku/Link) and during the course of the book he is on a quest to stop Ganondorf (ガノンドロフ Ganondorofu) from taking over Hyrule (ハイラル Hairaru). Princess Zelda (ゼルダ姫 Zeruda/Zelda-hime) helps him in his quest. The book more-or-less follows the same plot as the game, but there are a few ...
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