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The film was screened in the official competition at the 71st Venice International Film Festival, [6] [7] where it won the Grand Jury Prize, the International Film Critics Award (), the Italian online critics award (Mouse d'Oro), the European Film Critics Award (FEDEORA), as well as the Human Rights Nights Award. [8]
S. Sadako (film) Sadako DX; Saindhav; Scream 4; Search Out; Searching (film) The Seed (2021 film) Selfie (2014 film) Selfie Dad; Selfie from Hell; Senior Year (2022 film)
Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...
The documentary uses a fictional dramatized narrative to illustrate the issues discussed, centering around "a middle-class, average American family" [2] whose members each interface with the internet differently: Ben, a teenage high school student who falls deeper into social media addiction and online radicalization; Isla, an adolescent who develops depression and low self-esteem from social ...
Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. [1] Developed from the foundations of interpersonal communication and symbolic interactionism, social presence theory was first formally introduced by John Short, Ederyn Williams, and Bruce Christie in The Social Psychology of Telecommunications. [2]
In the early 1970s, Christian Metz and Laura Mulvey separately explored aspects of the "gaze" in the cinema, Metz stressing the viewer's identification with the camera's vision, [8] - an identification largely "constructed" by the film itself [9] - and Mulvey the fetishistic aspects of (especially) the male viewer's regard for the onscreen female body.
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Transmedia storytelling is apparent in comics, films, print media, radio, and now social media. The story is told different depending on the medium. With social media, the story is told differently depending on which social media platform someone uses (Twitter, Facebook, Instagram) The scale in which the impact each medium has differs from ...