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  2. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    Since version 3.1, LWJGL is fully split into 51 modules that can be downloaded and used separately. To make this process easier, the project provides an online build configurator, which allows users to download custom combinations of modules and automatically generates Maven and Gradle configuration files to ease their use with existing projects.

  3. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    From a diverse team of open source enthusiasts comes libGDX, a cross-platform game development framework that allows programmers to write, test, and debug Java games on a desktop PC running Windows, Linux, or Mac OS X and deploy that same code to Android, iOS and WebGL-enabled browsers—something not widely available right now.

  4. Gradle - Wikipedia

    en.wikipedia.org/wiki/Gradle

    Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files.

  5. EAR (file format) - Wikipedia

    en.wikipedia.org/wiki/EAR_(file_format)

    These files contain Enterprise JavaBeans (EJB) modules or utility classes. Each JAR file usually has its own META-INF directory with deployment descriptors specific to the JAR module. WAR Files: These files contain web modules, including servlets, JSP files, HTML files, and other web resources. Each WAR file typically has the following structure:

  6. List of software package management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_software_package...

    Used to shop for, download, install, update, uninstall and back up video games. Works on Windows NT, OS X and Linux; Uplay: A cross-platform video game distribution, licensing and social gameplay platform, developed and maintained by Ubisoft. Used to shop for, download, install and update video games.

  7. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems.

  8. Apache Ant - Wikipedia

    en.wikipedia.org/wiki/Apache_Ant

    A sample build.xml file is listed below for a simple Java "Hello, world" application. It defines four targets - clean, [15] clobber, compile and jar, each of which has an associated description. The jar target lists the compile target as a dependency. This tells Ant that before it can start the jar target it must first complete the compile target.

  9. Java class loader - Wikipedia

    en.wikipedia.org/wiki/Java_class_loader

    The virtual machine will only load the class files required for executing the program. [2] The Java run time system does not need to know about files and file systems as this is delegated to the class loader. A software library is a collection of related object code. In the Java language, libraries are typically packaged in JAR files. Libraries ...