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Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.
The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. [ 14 ]
The order in which the characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to ...
While F.A.T.A.L. describes itself as a paragon of historical accuracy and realism, the game has been criticised for lacking verisimilitude in both backstory and mechanics. For instance, the game world lacks significant influence from any actual historical period, while the combat system—heavily focused on damage to specific individual organs ...
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.
Total Eclipse was developed by Steve N. Jackson (no relation to either the American game designer or the British game designer) in the 1980s and 90s.In 2011, Disrupted Gears distilled the game system and campaign world into three books, and indie game publisher Shrapnel Games agreed to develop and publish the game.
Eclipse phase may refer to: Part of the viral life cycle; Eclipse Phase (role-playing game), a science–fiction, role–playing game This page was last edited on 28 ...
The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently. Some sources suggest the genre originated in Australia where the first large-scale (100 player) freeform was played at the CanCon gaming convention in Canberra in January 1983, quickly spreading to Melbourne and later Sydney gaming ...