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The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use.
Numerous other Catalyst books were produced, including the Citybook series, seven Traps books, Treasure Vault, and the Lejentia campaign setting. The latest, City of the Gods Map Pack was produced in 2011. [needs update?] Citybook I was the 1982 winner of the HG Wells Best Role Playing Adventure in 1982. [1]
A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and containing arcane clues for the characters to follow.
The Book of Treasure Maps II was written by Daniel Hauffe and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book. [1]TSR chose not to renew their license with Judges Guild for D&D after its September 1980 expiration, leaving The Book of Treasure Maps II (1980) and The Unknown Gods (1980) among the final products from Judges Guild to include the older D&D logo on them.
The Elder Scrolls V: Skyrim – Hearthfire is the second downloadable content add-on for the action role-playing open world video game The Elder Scrolls V: Skyrim. The game was developed by Bethesda Game Studios and published by Bethesda Softworks. The Xbox 360 version of Hearthfire launched on September 4, 2012.
A screenshot of a Netch, one of the creatures included in Dragonborn, previously featured in The Elder Scrolls III: Morrowind. Morrowind's smoking Red Mountain can be seen in the background. Dragonborn follows the same gameplay style as Skyrim, with the player free to explore the island of Solstheim at will, pursuing quests at their leisure ...
The softcover book also came with eight "die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations". [2] Shannon Appelcline, author of Designers & Dragons, wrote: "there are about 200 monsters in Threats to Nentir Vale, and the vast majority of them are for the Heroic Tier ...
The group of player characters finds a message that indicates a long hidden treasure lies somewhere in a swampy region. An expedition led by an intrepid explorer attempted to find the treasure but came to an untimely end. The group eventually fights their way through various enemies to secure the treasure and learn the fate of the original ...