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  2. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  4. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    [clarification needed] Therefore, turning on the G and B of one pixel and the R of the next pixel to the right will produce a white dot, but it will appear to be 1/3 of a pixel to the right of the white dot that would be seen from the RGB of only the first pixel. Subpixel rendering takes advantage of this to provide three times the horizontal ...

  5. Resolution independence - Wikipedia

    en.wikipedia.org/wiki/Resolution_independence

    Video games are often resolution-independent; an early example is Another World for DOS, which used polygons to draw its 2D content and was later remade using the same polygons at a much higher resolution. 3D games are resolution-independent since the perspective is calculated every frame and so it can vary its resolution.

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    It can process larger images in real-time. Instead of the 8× upscale, Fast RotSprite uses a single 3× upscale. Then it simply rotates all pixels with rounding coordinates. Finally, it performs 3× downscale without introducing new colors. As all operations on each step are independent, they can be done in parallel to greatly increase performance.

  7. The social media company said it's launching a test that will let Facebook users in Germany, France and the U.S. browse eBay listings directly on its Marketplace online classifieds service but ...

  8. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    A volume rendered cadaver head using view-aligned texture mapping and diffuse reflection. Many 3D graphics systems use texture mapping to apply images, or textures, to geometric objects. Commodity PC graphics cards are fast at texturing and can efficiently render slices of a 3D volume, with real time interaction capabilities.

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    The word voxel originated by analogy to "pixel", with vo representing "volume" (instead of pixel's "picture") and el representing "element"; [4] a similar formation with el for "element" is the word "texel". [4] The term hypervoxel is a generalization of voxel for higher-dimensional spaces.