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  2. BlueStacks - Wikipedia

    en.wikipedia.org/wiki/BlueStacks

    BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS .

  3. Consumer Ultra-Low Voltage - Wikipedia

    en.wikipedia.org/wiki/Consumer_Ultra-Low_Voltage

    Consumer Ultra-Low Voltage (CULV) is a computing platform developed by Intel. [ 1 ] [ 2 ] It was estimated in January 2009 that this market could reach 10 million CULV laptops shipped during that year.

  4. Ultra-low-voltage processor - Wikipedia

    en.wikipedia.org/wiki/Ultra-low-voltage_processor

    Ultra-low-voltage processors (ULV processors) are a class of microprocessor that are deliberately underclocked to consume less power (typically 17 W or below), at the expense of performance. These processors are commonly used in subnotebooks , netbooks , ultraportables and embedded devices , where low heat dissipation and long battery life are ...

  5. Framework Computer - Wikipedia

    en.wikipedia.org/wiki/Framework_Computer

    Framework Laptop 16 is a larger laptop unveiled at the promotional Next Level keynote in March 2023. It is dubbed the "holy grail" of upgradeable laptops for engineers and gamers due to the new expansion bay that can attach PCIe components such as a dedicated GPU, as well as adapt the laptop's cooling system. [32]

  6. PC game - Wikipedia

    en.wikipedia.org/wiki/PC_game

    A personal computer game, also known as a computer game [a] or abbreviated PC game, is a video game played on a personal computer (PC). The term PC game has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since.

  7. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.