Search results
Results from the WOW.Com Content Network
Description: Trying to figure out, why the balls in File:Composition of 5-element permutations; R arrows (right).svg are rendered more shiny in the PNG than they are in the SVG
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
A radial color gradient. A radial gradient is specified as a circle that has one color at the edge and another at the center. Colors are calculated by linear interpolation based on distance from the center. This can be used to approximate the diffuse reflection of light from a point source by a sphere. [citation needed] Both CSS and SVG support ...
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The pixels with the largest gradient values in the direction of the gradient become edge pixels, and edges may be traced in the direction perpendicular to the gradient direction. One example of an edge detection algorithm that uses gradients is the Canny edge detector. Image gradients can also be used for robust feature and texture matching.
There are many fractal generating programs available, both free and commercial. Notable fractal generating programs include: Apophysis – open source IFS software for Microsoft Windows-based systems; Bryce – cross platform commercial software partially developed by Ken Musgrave; Chaotica – commercial IFS software for Windows, Linux and Mac ...
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.