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Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
What I Learned from Today’s Puzzle. DEMI (24A: "The Substance" actress Moore) The Substance is a 2024 movie in which DEMI Moore portrays a 50-year-old movie star whose fame is fading. She ...
In addition to her books Hovanec is involved in the grown-up puzzle world, mainly through her connection to Will Shortz. With Shortz she: Met Margaret Farrar, the pioneering crossword editor, and wrote about her contribution to the world of crossword puzzles. [3] Helped reinstitute the annual conventions of The National Puzzlers' League.
Patrick D. Berry (born 1970) is an American puzzle creator and editor who constructs crossword puzzles and variety puzzles. He had 227 crosswords published in The New York Times from 1999 to 2018. His how-to guide for crossword construction was first published as a For Dummies book in 2004.
Find answers to the latest online sudoku and crossword puzzles that were published in USA TODAY Network's local newspapers. Puzzle solutions for Friday, Aug. 16, 2024 Skip to main content
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.
The book was promoted with an included pencil, and "This odd-looking book with a pencil attached to it" [42] was an instant hit, leading crossword puzzles to become a craze of 1924. To help promote its books, Simon & Schuster also founded the Amateur Cross Word Puzzle League of America, which began the process of developing standards for puzzle ...
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