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JSON: No The Amazon Ion Specification: Yes Yes No Ion schema: C, C#, Go, Java, JavaScript, Python, Rust — Java serialization Oracle Corporation — Yes Java Object Serialization: Yes No Yes No Yes — JSON: Douglas Crockford: JavaScript syntax: Yes STD 90/RFC 8259 (ancillary: RFC 6901, RFC 6902), ECMA-404, ISO/IEC 21778:2017: No, but see BSON ...
In computing, Jackson is a high-performance JSON processor for Java. Its developers extol the combination of fast, correct, lightweight, and ergonomic attributes of the library. Its developers extol the combination of fast, correct, lightweight, and ergonomic attributes of the library.
FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...
Thread safe, serialization: Use a single mutex for all resources to guarantee the thread to be free of race conditions when those resources are accessed by multiple threads simultaneously. Thread safe, MT-safe : Use a mutex for every single resource to guarantee the thread to be free of race conditions when those resources are accessed by ...
The company has released Java, Python and ActionScript for Adobe Flash implementations of Hessian under an open source license (the Apache license). Third-party implementations in several other languages (C++, C#, JavaScript, Perl, PHP, Ruby, Objective-C, D, and Erlang) are also available as open-source.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
This type of multithreading is known as block, cooperative or coarse-grained multithreading. The goal of multithreading hardware support is to allow quick switching between a blocked thread and another thread ready to run. Switching from one thread to another means the hardware switches from using one register set to another.
Marshalling is like serialization, except marshalling also records codebases. Marshalling is different from serialization in that marshalling treats remote objects specially. … Any object whose methods can be invoked [on an object in another Java virtual machine] must implement the java.rmi.Remote interface.