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National Academic Quiz Tournaments, LLC is a question-writing and quiz bowl tournament-organizing company founded by former players in 1996. It is unique among U.S. quiz organizations for supplying questions and hosting championships at the middle school , high school , and college levels.
Quiz bowl tests players in a variety of academic subjects including literature, science, history, and fine arts. [23] Additionally, some quiz bowl events may feature small amounts of popular culture content like sports, popular music, and other non-academic general knowledge subjects, although their inclusion is generally kept to a minimum. [24 ...
Piedmont Quiz Bowl [114] SCETV: South Carolina: Pop Quiz: WVPT: Harrisonburg, Virginia Shenandoah Valley: 1979–2013 [119] Prep Quiz Bowl [120] WDSU: New Orleans, Louisiana: 197? Public Library Quiz Bowl: UNC-TV: North Carolina: 1981–2006 Quiz '88: Community Access: Ottawa, Ontario: 1988 Quiz Kids: Syndication CBS Cable: United States: 1949 ...
NAQT was more organized than ACF in several respects, yet also included College Bowl-like features in their questions. University of Virginia student Andrew Yaphe thus organized the Academic Competition Federation to continue running the Regional and National tournaments along with John Sheahan and David Hamilton.
MasterMinds is an academic quiz bowl program active in Upstate New York. There are currently four regions with associated leagues: Albany , Buffalo , Rochester , and Syracuse . Some games in the Albany and Rochester regions are broadcast on public-access television .
The NSC has been run in the June of every year since 1998. Beyond running the NSC, PACE offers advice and staff assistance to high schools and colleges who run high school quiz bowl tournaments. PACE does not currently supply questions for regular season tournaments or offer a collegiate competition program, unlike NAQT or Questions Unlimited. [3]
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Toss-up questions were always 10 points in value and a correct response on a toss-up gave the team the right to answer a bonus question, which could be worth 20, 25, or 30 possible points. The toss-up questions did not permit conferring with other team members, with buzzers (using a lockout system) being used to designate who rang in to answer ...