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The Liénard–Wiechert potentials describe the classical electromagnetic effect of a moving electric point charge in terms of a vector potential and a scalar potential in the Lorenz gauge. Stemming directly from Maxwell's equations , these describe the complete, relativistically correct, time-varying electromagnetic field for a point charge in ...
ϕ is known as a velocity potential for u. A velocity potential is not unique. If ϕ is a velocity potential, then ϕ + f(t) is also a velocity potential for u, where f(t) is a scalar function of time and can be constant. Velocity potentials are unique up to a constant, or a function solely of the temporal variable.
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines , producing films and TV series , [ 1 ] [ 2 ] as well as creating broadcast graphics [ 3 ] and developing 3D applications.
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .
In electromagnetism, the Lorenz gauge condition or Lorenz gauge (after Ludvig Lorenz) is a partial gauge fixing of the electromagnetic vector potential by requiring = The name is frequently confused with Hendrik Lorentz , who has given his name to many concepts in this field. [ 1 ] (
A particular choice of the scalar and vector potentials is a gauge (more precisely, gauge potential) and a scalar function ψ used to change the gauge is called a gauge function. [citation needed] The existence of arbitrary numbers of gauge functions ψ(r, t) corresponds to the U(1) gauge freedom of this theory. Gauge fixing can be done in many ...
Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.