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  2. Simulations and games in economics education - Wikipedia

    en.wikipedia.org/wiki/Simulations_and_games_in...

    A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange".Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality).

  3. Science fair - Wikipedia

    en.wikipedia.org/wiki/Science_fair

    A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.

  4. Normal-form game - Wikipedia

    en.wikipedia.org/wiki/Normal-form_game

    The normal-form representation of a game includes all perceptible and conceivable strategies, and their corresponding payoffs, for each player. In static games of complete, perfect information, a normal-form representation of a game is a specification of players' strategy spaces and payoff functions. A strategy space for a player is the set of ...

  5. Economics education - Wikipedia

    en.wikipedia.org/wiki/Economics_education

    Akarowhe found that Economics Education can be seen as a process, science and product: [2] as a process - economics education involves a time phase of inculcating the needed skills and values on the learners, in other words, it entails the preparation of learners for would-be-economics educator (teachers) and disseminating of valuable economics information on learners in other for them to ...

  6. Texas Math and Science Coaches Association - Wikipedia

    en.wikipedia.org/wiki/Texas_Math_and_Science...

    Science is a 50-question exam that is solved in 40 minutes at the middle school level or a 60-question exam that is solved in a 2-hour time limit at the high school level. Tiebreakers are determined by the person who misses the first problem and by percent accuracy.

  7. Dictator game - Wikipedia

    en.wikipedia.org/wiki/Dictator_game

    The Trust Game is similar to the dictator game, but with an added first step. It is a sequential game involving two players, the trustor and the trustee. [30] Initially called the Investment Game by Berg, Dickhaut and McCabe in 1995, the trust game originated as a design experiment to study trust and reciprocity in an investment setting. [31]

  8. Glossary of economics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_economics

    Also called resource cost advantage. The ability of a party (whether an individual, firm, or country) to produce a greater quantity of a good, product, or service than competitors using the same amount of resources. absorption The total demand for all final marketed goods and services by all economic agents resident in an economy, regardless of the origin of the goods and services themselves ...

  9. Experimental economics - Wikipedia

    en.wikipedia.org/wiki/Experimental_economics

    Experimental economics is the application of experimental methods [1] to study economic questions. Data collected in experiments are used to estimate effect size, test the validity of economic theories, and illuminate market mechanisms.