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A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. [1] The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character.
Live-action (or LARP): A type of role-playing game physically enacted in a troupe acting style. [ 3 ] [ 58 ] Living campaigns (or shared campaigns ): A gaming format within the table-top role-playing game community that provides the opportunity for play by an extended community within a shared universe .
[33] [34] Because the number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner.
Nordic LARP is a style and tradition of live action role-playing games (LARPs) centered in Sweden, Norway, Denmark, and Finland. New games premiere at the annual Knutepunkt Nordic LARP conference. [1] Gameplay draws upon acting techniques [2] and typically addresses serious and complex historical, political, and/or intellectual themes. [3]
The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently. Some sources suggest the genre originated in Australia where the first large-scale (100 player) freeform was played at the CanCon gaming convention in Canberra in January 1983, quickly spreading to Melbourne and later Sydney gaming ...
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From the user experience perspective, Arango-López et al. [7] propose a new definition, taking into account the given basis by Montola and their own experience in the game's development. They define that: "A pervasive game delivers to the player an enriched experience of the game through an evolvement of the dynamics of the game, expanding the ...
Although an undeveloped field, there exists some research done on people who roleplay online. One interesting facet of roleplaying online is the instance of a roleplayer acting as a character of a different gender. One study was conducted in the Journal of Computer Game Culture, which discussed this phenomenon of cross-gendered play.